Syllabus
S661 Concepts and Contemporary issues in HCI
Spring 2009
Time: 1:00–3:45 PM, W
Room: L 036
Instructor: Hamid Ekbia
Email: hekbia@indiana.edu
Telephone: 812 855 3251
Office: ML 15
Office Hours: 4:00-5:00 PM W/Th.
Web: http://www.slis.indiana.edu/faculty/hekbia/S661/
Course Description
A perennial challenge that faces designers and researchers is whether and how to apply theory when understanding and
designing interactive technologies. Having a theoretical grounding when
conducting research and design is generally considered preferable to simply
adopting a Ôseat of the pantsÕ approach. Not least, it can provide rigor, systematicity and a structure from which to propose,
analyze and evaluate designs. However, it is also well known that it can be
very difficult to apply to practical concerns. It has often been noted that
there exists a gap between the various theoretical constructs and conceptual
frameworks developed in the field of HCI and the actual practice of designing
interactive systems. How can this gulf be overcome such that the role of theory
is seen to be truly useful?
A main focus of the course is to determine which theories and
constructs are appropriate for understanding the use of, informing the design
of and assessing the value of information technologies. The course consists of
two inter-related strands: theoretical concepts and contemporary issues. The
first part provides an opportunity to learn about a range of theoretical
approaches that have been developed specifically for use in HCI. Based on this
understanding, students will have the opportunity to apply some of them,
assessing their value in relation to the design and evaluation of particular
interactive technologies. To this end, a number of hands-on practical
activities will be carried out alongside reading of the relevant literature.
The empirical study of particular technologies will also build on these
theories. In so doing, a variety of techniques of applying theoretical ideas
will be explored and their merits and disadvantages exposed.
The second part of the course will examine contemporary issues
surrounding the situated use of interactive technologies. In particular, it
will cover Ôhot topicsÕ, including emotion, embodiment, interpersonal
and social aspects of interaction. As with the first part, it will explore the
value of emerging theoretical accounts for these kinds of phenomena in relation
to their utility in informing the design of interactive systems.
Course Objectives
Students will have the opportunity to explore in-depth the following
topics:
Assignments
The course is a combination of theory and projects, with an emphasis on
putting into practice what is covered in the readings. Projects will be carried
out both individually and also as part of a class/group exercise. The projects
that count towards your formal assessment are presented below:
Each
of you will lead one class discussion. You will select a topic from the
syllabus in which you have interest. This may be the
topic you wish to investigate for the term project. When this topic is
covered in class, you will have the lead role in preparing and leading the
discussion. If there is a topic you would like to cover that is not on the
syllabus, let me know as soon as possible. If it is appropriate, I will assign
you a date when you will lead the discussion.
When you lead the discussion, you should be prepared
to talk about the topic and the readings, raising the questions that will serve
as the basis for our discussion. You will prepare notes or an outline, and any
supporting materials (such as overheads) or, for the brave, a live
demonstration.
You complete this assignment by summarizing the
readings (including the Additional Readings of that particular week, if any),
preparing the discussion questions, leading the discussion, and turning in your
materials. You will sign up for topics on January
21. This assignment is worth 10%
of the final grade.
2. Technology trend report (25%)
It is becoming increasingly difficult to keep up with changes in
human-machine interactions and interfaces as new technologies become available
at a seemingly increasing rate. For this assignment, you will select a
technology trend, either focusing on a device or an interface that interests
you and prepare a report on its current and future state. Here's an exemplary
list to suggest possible topics. This is only a suggestive list. You may
investigate other interface technologies if your interests are not represented
on this list. In this case, you will clear your topic with the instructor
before beginning work. You will conduct an empirical study of the same
technology for Assignment #2, so make your choice with that in mind.
|
GUI |
Remote Presence |
Software Agents |
|
Ubicomp |
Remote manipulation |
Virtual reality |
|
Location-based services (e.g., GPS) |
Touch interfaces |
Augmented reality |
|
Embedded Computing |
Human-Robot Interaction |
Smart homes |
The purpose of a technology trend report is to provide your
readers with an introduction to the technology, a sense of the current state of
the art (or of the problem), and your informed opinion about the possible
futures for the technology. Therefore, in your report, be sure to cover the
following:
á
Describe the technology and, if possible, include pictures.
What are its main features?
á
What is it intended to do? How does it work?
á
How usable is it? What are its strengths and limitations?
á
What are the intended contexts of use?
á
How well is it doing? What are the projections for its
future? What do you think about the product's future?
On February 18 or 25,
you will present your technology trend report in class. Sign up for the
presentation time on February 11. Your
presentation will be web-based, using web pages, Powerpoint
saved as HTML or some other appropriate presentation software. When you
present, you may also use notes, an outline, and any supporting materials,
although you should be using your report as your primary source material. The
presentation will be ~20 minutes in
length.
The technology report essay will be due on February 25. This assignment will be discussed in class on January 14. You will email your
proposed paper topic to the instructor by January
25 and will receive email confirmation by January 28. The assignment will be worth 20% of the final grade.
3. Empirical Study
(25%)
You will conduct an empirical study on an artifact that represents the
technology that you selected for Assignment 2. The empirical study could either
be cognitive or ethnographic in nature. We will discuss the details of these in
class throughout the semester.
You will write a 3000-word report on your findings and analysis of the
study. This essay is due March 11.
4. Project Report and
Presentation
This assignment requires you to develop and apply a framework for
assessing the HCI topic of your choice and analyzing the empirical study of
Assignment 3 through that framework. It includes (i)
writing up a research paper on the empirical study, and (ii) to present it
verbally as a presentation. More details on this project will be presented in
class.
On April 29, you will
present your term project in class. Presentation times will be assigned on April 22. The presentation will be ~20 minutes in length. The assignment
is due on May 2 and will be worth 30% of the final grade, 25% for the essay and 5% for the presentation.
4. Discussion and class
participation (10%)
Reflecting on and discussing the arguments presented in papers is an
important part of understanding. A central part of the course is for you to
show evidence of having read the papers and also the ability to reflect and
critique the issues presented in them. It would also involves
your prior preparation for the hands-on activities by thinking about them in
advance.
Required Book
Suchman, L. A. (2007). Human-Machine Reconfigurations. (Plans and Situated Actions, 2nd edition). New
York: Cambridge University Press.
In addition to the book, other readings are assigned according to
schedule below. Unless otherwise mentioned, these readings will be available on
Ereserve: http://ereserves.indiana.edu/eres/coursepass.aspx?cid=2971
Additional Books
The following are potentially useful sources that will be in reserve at
the library.
Baecker, R. et al
(1995) Readings in Human-Computer
Interaction. Second Edition. Morgan-Kaufmann.
Carroll, J.M. (2002) (ed) Human-Computer Interaction in the New
Millennium. Addison-Wesley Publishing
ISBN 0-201-70447-1
Carroll, J. (2003) (ed) HCI Models, Theories, & Frameworks: Toward a Multidisciplinary
Science.
Dourish, P. (2001) Where
the Action Is: The Foundations of Embodied Interaction. MIT Press ISBN
0-262-04196-0
Ekbia, H. R. (2008). Artificial Dreams: The Quest for Non-Biological
Intelligence. New York: Cambridge University Press.
Green, W. S. and Jordan, P. W. (2001). Pleasure With Products: Beyond Usability, Taylor & Francis ISBN
0-41523704-1
Greenbaum, J and Kyng, M. (1991). Design at Work: Cooperative design of
computer systems. LEA, New Jersey.
Laurel, B. (1990). (ed)
The Art of
Human-Computer Interface Design. Addison Wesley: Wokingham.
McCarthy, J. and Wright, P. (2004) Technology
as Experience. MIT.
Norman, D. (1988). The Design of Everyday Things. Basic Books: New York.
Norman, D. (1992) Turn Signals
are the Facial Expressions of Automobiles. Addison-Wesley,
Reading, Mass.
Norman, D. (1993) Things That
Make Us Smart, Addison-Wesley, Reading, Mass.
Norman, D. and Draper, S. (eds) (1986). User-Centred
System Design. LEA: Hillsdale.
Rogers, Y., Preece, J. and Sharp, H. (2007) Interaction Design: Beyond Human-Computer
Interaction. 2nd Edition. Wiley
Winograd, T. and Flores, F. (1986). Understanding Computers and Cognition. Addison Wesley: Wokingham.
Winograd, T.
(1996) Bringing Design to Software. Addison-Wesley, ACM Press,
New York.
Schedule
Week 1. 01/14/09: An introduction to core
concepts: the interface, interaction, the user and usability
This class will cover a brief history and some of the core concepts of
HCI relating to users and technology use. These include the notions of the
interface, interactivity and interaction. Traditional ways of characterizing
these aspects of the relationship between technology and users will also be
examined in terms of various usability aspects.
Required reading:
Harrison, et al. (2007) The Three Paradigms of HCI.
Grudin, J. (1990) interface. In Proceedings of CSCWÕ90, ACM: NY. p. 269-278 (ISBN 0-89791-402-3).
Ekbia, H.R. (draft). Thoughts on Human-Computer
Interaction.
Additional reading:
Bannon, L. (1990) From Human Factors to Human Actors. In Greenbaum, J. and Kyng, M. (eds.)
Design at Work . Hillsdale, NJ. Also available at: http://www.ul.ie/~idc/library/papersreports/LiamBannon/LBArticl.html
Grudin, J. (1990) The Computer reaches out: The historic
continuity of interface design. In Proceedings of CHIÕ90 Conference, Addison Wesley. p.261-268
(ISBN 0-201-50932-6)
Norman, D. (1988/2002) The Psychology of Everyday Things. Basic Books. ch 1
Spool, J. (2004) The cost of frustration. http://www.uie.com/articles/cost_of_frustration/
Week 2. 01/21/09: Conceptualizing the
user experience beyond usability
Recently, there has been much discussion about the limited notions
surrounding usability. The notion of the user experience has begun gathering
momentum, providing a more encompassing account of how people interact and use
technologies. This class will cover some of this new ground, looking at the
range of concepts that have emerged.
Required reading:
Suchman, L. A. (2007). Human-Machine Reconfigurations. pp. 1–32 (Intro + Ch. 1, 2, 3)
Forlizzi, J. and Battarbee, K.
(2004) Understanding Experience in Interactive Systems. DIS04 Conference Proceedings, Cambridge,
MA, August 2004, 261-268. Available from here
Wright, P. and McCarthy, J. (2003) The Experience Framework. Download
from: http://www-users.cs.york.ac.uk/~pcw/
Additional reading:
Lamb, R. & Kling, R. (2003). Reconceptualizing
users as social actors in information systems research. MIS Quarterly, 27(2),
197-235.
Alben, L. (1996) Quality of experience: defining the
criteria for effective interaction design. Interactions, 3.3 May+june,
ACM, p11.
Battarbee, K. (2003) Co-experience: the social user
experience. In Proc.
CHI 2003, ACM. 730-731.
Websites:
User Experience Design
http://semanticstudios.com/publications/semantics/000029.php
Measuring the user experience
http://www.sitepoint.com/article/quantify-user-experience
Week 3. 01/28/09: Cognitive models and
theories in HCI
HCI emerged as an interdisciplinary field where cognitive psychology
was a central player. There have been several approaches to applying different
types of theory to understanding user-system behavior and informing system
design. In the next two classes we will look at a range of the ÔtraditionalÕ
cognitive approaches and assess their value in terms of their contribution to
HCI.
Required reading:
Suchman, L. A. (2007). Human-Machine Reconfigurations. Ch.4
Ekbia, H. R. (2008). Artificial Dreams: The Quest for Non-Biological
Intelligence. Ch.1: The Origins of AI. Cambridge University
Press.
Levinson, S. (2006). Cognition
at the heart of interaction. Discourse Studies
Additional Reading:
Norman, D.(1988) Ch 2. The psychology of Everyday Actions <ereserve>
Hutchins, E. et al, Direct manipulation interfaces. In Norman, D. and
Draper, S. (eds) (1986). User-Centered System Design. LEA:
Hillsdale. Chapter 5, 87-124
John, B. Information Processing and Skilled Behavior. Carroll, J (2003)
Ed. HCI Models, Theories, &
Frameworks: Toward a Multidisciplinary Science Chapter 4. 55-101.
Week 4. 02/04/09: Mental models: Why they
became such a popular concept in HCI
The concept of mental models was popular in HCI in the late Ô80s and
early 90s. This class will examine how and why this phenomenon arose and how
useful the concept has been for (i) understanding
user experience and (ii) informing system design.
Required reading:
Suchman, L. A. (2007). Human-Machine Reconfigurations. Ch.5
Payne, S. UsersÕ mental models: the very ideas. (2003) Mental Models In
Carroll, J (2003) Ed. HCI Models,
Theories, & Frameworks: Toward a Multidisciplinary Science Chapter 6,
136-156.
Poole, E., Le Dantec,
C.A., Eagan, J., and Edwards, W.K. (). Reflecting on the Invisible: Understanding
End-User Perceptions of Ubiquitous Computing.Ubicomp2008.
Additional reading:
McDaniel, S. (2003). What's your idea of a
mental model? boxesandarrows.com.
Download here.
Rogers, Y., Rutherford, A. and Bibby, P.
(1992) Models in the Mind. Academic
Press.
Week 5. 02/11/09: Situated Actions
Required reading:
Suchman, L. A. (2007). Human-Machine Reconfigurations. Ch.6
Garfinkle, H. (1972). Remarks on ethnomethodology. In
J. Gummperz and D. Hymes
(eds.) Directions in sociolinguistics:
The enthnography of communication, 301-324. New
York: Holt, Rinehart & Winston.
Lynch, M., Livingston, E. and Garfinkel, H (1983). Temporal order
in laboratory work. In K. Knorr and M. Mulkay (eds.) Science observed (pp. 205-238). London: Sage
Button, G. and Dourish.,
P. (1996) Technomethodology: Paradoxes and
possibilities. Obtainable from http://www.acm.org/sigchi/chi96/proceedings/papers/Button/jpd_txt.htm
Additional reading:
Norman, D. (1993) The Power of Representation. In Things That Make Us Smart. Addison-Wesley, Reading, Mass. Ch 3, 43-76.
Week 6. 02/18/09: Communicative Resources
Required reading:
Suchman, L. A. (2007). Human-Machine Reconfigurations. Ch.7
Gumperz, John. (1982). The
linguistic bases of communicative competence. In D. Tannen (ed.)., Georgetown
University roundtable on language and linguistics: Analyzing discourse: Text
and talk, 323-334. Washington, DC: Georgetown University Press.
Schegloff,
E. (1982). Discourse as an interactional achievement: Some uses of Òuh huhÓ
and other things that come between sentences. In D. Tannen
(ed.), Georgetown University roundtable on language and linguistics: Analyzing
discourse and talk (pp. 71-93). Washington D.C.: Georgetown University Press.
Additional reading:
Schegloff, E. (1972) Sequencing in conversational openings. In
G. Gumperz andD. Hymes (eds.), Directions in sociolinguistics: the
ethnography of communication (pp.346-380). New York: Academic Press
Assignment: Technology trend
presentations
Week 7. 02/25/09 Methods
Suchman, L. A. (2007). Human-Machine Reconfigurations. Ch.8
Lynch, M. (1991). Ordinary and scientific
measurement as ethnomethodological phenomenon.
In G. Button (ed.), Ethnomethodology
and the human sciences, 77-108. Cambridge, UK: Cambridge University
Press.
Lynch, M., Livingston, E. and Garfinkel, H (1983). Temporal order
in laboratory work. In K. Knorr and M. Mulkay (eds.) Science observed (pp. 205-238). London: Sage
Simonsen, J. and Kensing, F. (1997). Using Ethnography in Contextual Design.
Communications of the ACM, 40(7): 82-88
Assignment: Technology trend
presentations
Week 8. 03/04/09: Human-Machine
Communication
Suchman, L. A. (2007). Human-Machine Reconfigurations.
Ch.9, 10, 11
Grice, H.P. (1975). Logic and
conversation. In P. Cole and J. Morgan (eds.), Syntax and semantics: Vol 3. Speech acts, 41-58. New York: Academic Press.
Additional reading:
Green, T. and Blackwell, A. (1998) Cognitive dimensions of
informational artifacts: A tutorial. www.cl.cam.ac.uk/~afb21/CognitiveDimensions/
CDtutorial.pdf
Blackwell, A.F. and Green, T.R.G. (2003). Notational
systems - the Cognitive Dimensions of Notations framework. In J.M.
Carroll (Ed.) HCI Models, Theories and
Frameworks: Toward a multidisciplinary science. San Francisco: Morgan
Kaufmann, 103-134.
Week 9. 03/11/09: Distributed Cognition
One of the criticisms of cognitive theories in HCI is that they are
based exclusively on processes occurring inside peopleÕs head, while not taking
into account how people use external representations and other forms of
cognitive artifacts in their everyday and working lives. An alternative
approach to studying cognition is to examine the role played by external
representations and cognitive artifacts in conjunction with putative internal
cognitive processes. Norman and Hutchins are well known for their pioneering
work in this area.
Required reading:
Hollins, J., Hutchins, E. and Kirsh,
D. (2000) Distributed Cognition: Towards a new foundation of HCI. TOCHI, 7, 174-196.
Wright, P., Fields, B. and Harrison, M. (2000) Analyzing
human-computer interaction as distributed cognition: the resources model. Human-Computer Interaction, 15,
1-41. Available here
Perry, M. (2003) Distributed cognition. In J.M. Carroll (Ed.) HCI Models, Theories and Frameworks: Toward
a multidisciplinary science. San Francisco: Morgan Kaufmann, 194-233.
Additional reading
Rogers, Y. (2004) An updated introduction to Distributed Cognition. To appear in the Encyclopedia of Language and Linguistics. 2nd Edition. Available from http://www.slis.indiana.edu/faculty/yrogers/publications.html
Rogers, Y. and Ellis, J. (1994) Distributed Cognition: an alternative
framework for analysing and explaining collaborative
working. Journal of
Information Technology, 9 (2). Available from www.cogs.susx.ac.uk/users/papers
Hands-on activity: Working in groups of two we
will carry out a distributed cognition analysis using an adapted version of
WrightÕs Resource model.
Week 10. 03/18/09 Spring Break
Week 11. 03/25/09 Activity
theory
There have been a number of other theoretical approaches that have been
imported into HCI as a way of understanding peopleÕs use of technologies in
everyday practice. Three approaches that have received considerable attention
over the last 10 years are distributed cognition, Activity theory and the
situated action approach. NardiÕs paper (1996)
provides a critique of the three approaches, comparing and contrasting their
merits and differences. In this class we will begin by reading her paper and
then examining in more detail the Activity Theory approach.
Required reading:
Nardi, Bonnie. "Context and Consciousness: Activity
Theory and Human-Computer Interactions." ACM Interactions, October 1995.
Kuutti, K. (1996). Activity Theory as a
potential framework for human-computer interaction. research.
In Nardi, B. (ed), Context and Consciousness. Chapter 2, 17-44.
Additional reading:
Halverson, C. (2002) Activity theory and distributed
cognition, CSCW, 11, 243-267. Obtainable from: http://www.isr.uci.edu/~jpd/classes/ics234bs03/
For a set of short overviews on Activity Theory see:
http://carbon.cudenver.edu/~mryder/itc_data/act_dff.html
http://www.acm.org/interactions/vol2no4/depts/book.htm
A web resource on Activity Theory can also be found at http://carbon.cudenver.edu/~mryder/itc_data/activity.html
Week 12. 04/01/09: New approaches to HCI: Affective
and interpersonal aspects
In this class, we will examine other ways of conceptualizing HCI in
terms of affective and interpersonal aspects. We will look at the nature of
these aspects together with the theories and frameworks that have been proposed
for explaining them.
Required reading:
Suchman, L. A. (2007). Human-Machine Reconfigurations.
Ch.12
Heath, C., Svensson,
M., Hindmarsh, J., Luff,
P., & Vom Lehn, D. (2002). Configuring
awareness. Computer-supported
cooperative work 11: 317-347.
Robertson, T. (2002). The public
availability of actions and artefacts.
Computer-Supported Cooperative Work 11: 299-316
Additional reading
Norman, D. Emotion
and design. Chapter 1.
Attractive things work better. (Paper can be downloaded from his website)
Fogg, B.J.
(2003) Persuasive Technology.
Jordan (2002) Designing
pleasurable products.
Hands-on
activity: Designing a pleasurable user experience
The focus of this activity is to consider how
to design a pleasurable user experience, based on a particular Ôuser
experienceÕ framework.
Week 13. 04/08/09: New approaches to HCI: social and
embodied interaction
In this class, we move on to consider new ways of conceptualizing the
user experience, in terms of social and embodied aspects.
Required reading:
Suchman, L. A. (2007). Human-Machine Reconfigurations.
Ch.13
Paul Dourish (2001) Where the Action Is: The foundations of embodied interaction. MIT
Press. Pages ch 5 (also draft overview paper
available, called ÒEmbodied Interaction: Exploring the Foundations of a New
Approach to HCIÓ ). <ereserve>
Hoff, T., Oritsland, T. and Bjorkli, C. (2002) Exploring the
embodied-mind approach to user experience. Proc of Nordchi, ACM.
271-278. <ereserve>
Week 14. 04/15/09: New approaches to HCI: Leftfield of
conventional wisdom
In this class we will examine how cultural ethnography and ambiguity
can be used to make the familiar unfamiliar and strange.
Required reading:
Suchman, L. A. (2007). Human-Machine Reconfigurations.
Ch.14
Bell, G., Blythe, M. and Sengers, P. (2005)
Making by making strange: Defamiliarization and the
design of domestic technologies, ACM Transaction on Computer-Human Interaction,
12 (2) 149-173. Available from the ACM digital library.
Gaver, B.,
Beaver, J. and Benford, S. (2003) Ambiguity as a
resource for design. CHIÕ03 Proceedings. 233-240. Available at the
ACM digital library
Week 15. 04/22/09:
Rethinking the Foundations
In this class will focus on social theory as it applies to design.
Although the relationship between sociology and design is a bit tortured and
underestimated for that matter, there are useful insights to be drawn.
Required reading:
Suchman, L. A. (2007). Human-Machine Reconfigurations.
Ch.15
Agre, P. (2001). Changing
Places: Contexts of Awareness in Computing. Human-Computer
Interaction 16(2-4): 177–192. Download here.
Mantovani, G. (1996). Social Context
in HCI: A New Framework for Mental Models, Cooperation, and Communication.
Cognitive Science (20): 237-269
Forlizzi, J. (2007). Product
Ecologies: Understanding the Context of Use Surrounding Products. Chapters 2 and 3. Ph.D. Dissertation. CMU. Download here.
Additional
Reading
Hong, J. I., Ng, J. D., Lederer,
S., and Landay, J. A. (2004). Privacy
risk models for designing privacy-sensitive ubiquitous computing systems.
Proceedings of the 2004 conference on Designing Interactive Systems: Processes,
Practices, Methods, and Techniques, 91-100.
http://doi.acm.org/10.1145/1013115.1013129
Ling, K, Beenen, G., Ludford,
P., Wang, X., Chang, K., Li, X., et al. (2005). Using social psychology to
motivate contributions to online communities. Journal of
Computer-mediated communication, 10(4). [Online]
Week 16. 04/29/09: Final
Project Presentations
HCI Resources on the Web
A diversity of HCI resources can now be found on the web. To get
started have a look at the starters section in:
http://www.id-book.com/
Also look at the HCI portal:
http://usableweb.org/
Another portal of HCI sites is:
http://www.hal.t.u-tokyo.ac.jp/~pasqual/hci.html
Other Useful HCI Sites
From the UK, is the BCS HCI site
(http://www.bcs-hci.org.uk/), which provides a good definition and from the USA
is SIGCHI (http://sigchi.org/)
The BCS HCI group also has an affiliated usability site with the latest
news on it:
The SIGCHI site has its online HCI magazine interactions http://www.acm.org/interactions/
Gary Perlman has over the years has compiled a range of HCI resources (http://www.hcibib.org/)
and links. Includes definitions, recommended readings, articles on usability,
HCI glossary, and most frequently cited authors.
HCI-index (http://degraaff.org/hci/) provides a range
of pointers, including ÔwhatÕs new in HCIÕ (and kept up-to-date)
Mikael Ericsson from Sweden developed a portal of HCI resources
(http://www.ida.liu.se/labs/aslab/groups/um/hci/), including Ôhot stuffÕ, such
as PhD theses. Sadly not updated since 1998, but still a good archive of stuff.
Food for Thought
A great site to visit to find examples of bad design is called ÔBad human factor designÕ (http://www.baddesigns.com/). It provides
a wonderful scrapbook of illustrated examples of things that are hard to use
because they do not follow interaction design principles. It is put together by
Michael J. Darnell and has won various awards.
Boxes and Arrows (http://www.boxesandarrows.com/)
has some great articles on interaction design,
interface design, information architecture and seeks to provoke thought and
push boundaries.
Sound Bites
TogÕs AskTog column (http://www.asktog.com/), Jakob NielsenÕs Alertbox (http://useit.com/alertbox/)
and Jared Spool (http://www.uie.com/articles/)
provide regularly updated ÔsoundbitesÕ on their
websites, which are well archived. Have a look at TogÕs first principles
article (http://www.asktog.com/basics/firstPrinciples.html), which provides an
extensive set of design principles.