L503 User Needs and Behavior in Theory and Practice

Learning Guide
Prepared by
Jean Umiker-Sebeok and Kim Gregson
School of Library and Information Science
Indiana University - Bloomington
Created Fall, 1996; Revised Aug., 1998


The Social Matrix of User Needs and Behavior: Organizations

 

Cognitive vs. Social Approaches to Understanding the User

A major thrust in LIS and Human-Computer Interaction (HCI) studies has been to understand the cognitive and emotional processes underlying the individualís problem solving. The focus in this approach is on the individual and the goal is to provide the knowledge necessary to create information systems modeled on the way users think, feel, search, interpret, etc. Such systems possessing a "cognitive identity" will permit more human-like dialogues with users and thus provide information which is more finely tuned to their wants and needs.

One of the critiques of this approach (see, e.g., Thomas 1995) has been that all thought is social in nature, and building information systems based on models of users as individuals rather than as social actors will not succeed in providing access in the complex social and interactional environments in which most people must do their problem solving.  Rather, information systems should be viewed as "sets of organized practices" (Taylor 1991) by which people coordinate their use of knowledge resources in order to cooperatively solve problems. Much of the research in this area focuses on information needs and behavior in work organizations (although, see also the book by Chatman [1995] on the information needs of retired women). There are several strands of research which take the social approach.


Information Use Environments (IUE) (Robert Taylor)

In this approach, both users’ problems and the information behaviors they pursue in order to solve those problems stem from the users’ IUE (Taylor 1991). Characteristics of the IUE which must be described in order to understand users’ needs include:
  • Sets of PEOPLE
  • Typical structure and thrust of PROBLEMS
  • Typical SETTINGS
  • What constitutes RESOLUTION of problems
  • "The conscious, and perhaps unconscious, assumptions made as to what constitutes a solution...or resolution of problems, and what makes information useful and valuable in their contexts."
  • Information Uses
  • Information Traits
  • IUEs are dynamic: change one small characteristic and potentially large effects may be felt.
      KATZER and FLETCHER 1992 provides a glimpse into the IUE of corporate managers. The following is a very brief resume of their description of this IUE and some of the ways that they suggest an information professional might assist the manager within this IUE.
     

    Sense-making

    The Katzer and Fletcher example brings into focus the fact that, while the Taylor model gives you nice, neat categories for studying the social setting of information needs and behavior, these settings are almost always fraught with confusion, antagonism between individual and group needs and preferences, and other chaotic processes which belie any narrow, rationalistic specification of rules of order.

    It is important that information professionals understand that social structure does not simply "cause" individual behaviors.Neither do multiple individual behaviors simply "add up to" social structure. Information is a key component of what the English sociologist Anthony Giddens calls "structuration", an emergent process in which neither structure nor individual action predominates.

    While the IUE model emphasizes the social structure of information, the sense-making approach stresses the ways in which individuals cope with the uncertainty of the social context in order to make sense of their life situations (Dervin 1977; cf. Savolainen 1995). While the Taylor model implies the commonly held view of the world as a place in which there is complete order and information is a description of that order, a tool for man’s adaptation, the sense-making model maintains that "man creates as well as adapts...Information grows old and useless, for no amount of information will ever describe the totality as long as unseen forces (human and natural) have the freedom to move freely." (Dervin 1977: 21). We must look at information broadly, as creative as well as adaptive.

    Dervin’s research questions the professional practice of defining user groups, e.g., using demographic profiles to define user needs, and emphasizes the necessity of serving the individual. It is how well we communicate with the individual and help him/her to "make sense" that counts, not statistical counts of numbers of pieces of information circulated to groups. The value of information is not objective, but subjective.

    She defines three different kinds of "Information":
     

    Any two different individuals will create different Information2 pictures in the same Information1 context by using different Information3. Information professionals need to know how users create and use information and use this information to plan activities that are communication-based rather than simply information-based. Rather than normative (e.g., "What kinds of people are library-users?" or "What kinds of people use what kinds of services?"), the sense-making model advocates an individual, situational approach (e.g., "In what kinds of situations do people seek information and use libraries?" "What kinds of situations lead to use of different kinds of information?").

    It also advocates that information professionals abandon the persuasion model of service, in which one job of the professional is to convince potential users of the value of Information1. Instead, the central focus should be on how the information service can intervene usefully in individual sense-making processes.

    We'll return later in the semester to the sense-making approach.


    Habitus and Way of Life

    Savolainen (1995) augments Dervin’s individual-centered sense-making model by introducing the French sociologist Pierre Bourdieu’s notion of habitus. Habitus is "a relatively stable system of dispositions by which individuals integrate their experiences and evaluate the importance of different choices" (p. 262). A socially and culturally intermediated system of classification, it includes:
     
  • values and attitudes (meanings, beliefs)
  • material capital (money, possessions, space, etc.; what A. Giddens calls allocative resources)
  • social capital (contact networks, rights to control the behavior of others; Giddens’ authoritative resources )
  • cultural and cognitive capital (knowledge and learning styles and attitudes)
  • current situation in life (health, stage in life cycle, etc.)
  • A person’s information needs and behavior are the result of a complex interaction between a person’s habitus, Way of Life -- the kind of order s/he tries to maintain in daily life --, and Mastery of Life -- his/her methods for maintaining their way of life in problematical situations.

    Chatman 1987, and Dervin and Greenberg 1972, provide examples of how Way of Life and information behavior interact. Chatman’s study of the information world of university janitors supports other research on the poor. She found that the janitors rely for information on electronic media, especially TV, which rarely provide them with the work information they need to answer their questions, while ignoring printed materials (and libraries). Dervin and Greenberg found, in addition, that the poor tend to rely on close personal or neighborhood networks rather than consulting professionals. In the view of these authors, these life-style traits contribute to the "information poverty" in which the poor live.

    You do not have to be poor to avoid consulting professional help, even when it is free. Numerous studies have documented an aversion to requesting help from a librarian.


    Domain Analysis

    Serving users’ needs also involves understanding the social context of knowledge. Hjørland and Albrechtsen 1995 call for the study of the sociology of knowledge domains in order to be able to understand how to organize content. We should examine the communication structure in different disciplines:
     
  • Who (and how many) are the producers?
  • Who are the typical users?
  • What communication channels exist in the domain, and how large a part of the overall communication goes through the different channels?
  • When were the channels established?
  • Can patterns in development be recognized?
  • How do different knowledge domains communicate with one another?
  • How is language used in different domains?
  • What kind of culture exists concerning the form of titles, the pattern of citations, etc.?
  • What are the consequences for the informational value of titles, subject terminology, descriptors, and citations in Information Retrieval?
  • What important transdisciplinary tendencies and concepts exist in the disciplines?
  • Some have defined LIS as SUBJECT KNOWLEDGE + KNOWLEDGE OF COMPUTERS and this seems to be a definition which underlies many discussions in the field. Unfortunately, this implies that, as long as we know something we can dump it into computers and voilà information! This is another example of the Conduit Metaphor at work. A better list of the ingredients of LIS would be:
      In your projects, do not get caught in the trap of thinking that all you need to discover is what "stuff" your clients need and how to get it into some container. The "stuff" is not informative unless it helps your clients make sense of their world and solve the problems they face in a way that is consistent with their way of life and their information use environment.


    The Social Impact of Information Technology

    Postman (1992) calls the computer an "ecological technology" capable of influencing life so massively as to generate total societal change. Kiesler and Hinds (1993) take a more moderate view, asserting "that information technology can lead to social change is largely undisputed...but in actuality, information technology has not caused a revolution in society nor has it altered human nature. Its social effects are far more subtle and are still evolving." (p. 119)

    Whatever your perspective on the degree of change, there is no doubt that there is some change, and not all of it is for the good. Landauer (1995) defines a mature technology as one which has "created as many social problems as it has solved". Computerized information technology has certainly, by this definition, "come of age", once again detracting from utopian dreams of a technologically-induced Golden Age. Tenner (1996) provides many examples of what he calls "revenge effects": where a technology, introduced to alleviate one problem, creates new ones.

    Information professionals must try, as much as possible, to anticipate and avoid the negative unintended social consequences of its technology. This is easier said than done, given that we cannot anticipate all aspects of the context or changes that may occur after a system is introduced. Adherence to the social approach to understanding user needs can certainly help.

      Palmquist 1992 reviews many studies of the impact of IT on the individual. The need to understand these effects stems from the following characteristics of today’s world:
     
    1. 1. More change in electronic information technologies has occurred within one generation than formerly occurred over many generations.
    1. 2. Information technology has been felt in most areas of an individualís private and work life.
    1. 3. There is a growing awareness within the Information Science community that the improved access to information for which our research strives may fuel some of the change our society is experiencing.IS’s traditional focus has been on speeding up existing processes or making them less costly; but IS must bear some responsibility to anticipate the impact of improved access to information will have on the individual.
    1. 4. For each argument that IT provides for greater prosperity, there is a counter argument that it can enslave the individual and degrade the quality of life
    2.  

      Social Identity

      Technologies can help us sustain relationships with distant acquaintances, but they can also isolate and confuse our social identities. For example, changing employment to realize oneself may lead to changing lifestyle, which may lead to relaxation of traditional religious, social and sexual norms, at least among the more affluent.   Use of electronic technologies such as TV and the Internet make it easy to acquire synthetic cultural experiences, to sample a wide variety of "electronic situations" in a wide variety of social roles. Since an individualís identity is strongly influenced by the various roles he or she assumes within his or her social and work experience, these roles can become less defined in an environment in which all information is readily available to all members of society.

      Gergen 1991 warns of social saturation: With today’s answering machine, cellular phone, fax, and email providing an avenue for perpetuating relationships with an ever-widening collection of semiformal acquaintances, individuals can maintain many more relationships and roles of varying types of intensities through the electronic media than could his or her grandparents. But this process changes our understanding of self by eroding standard social arrangements.

      Turkle (1995) also notes that virtual social experiences ? such as assuming a new gender role while playing a MUD ? may give people the false impression of "understanding" how other people think and feel or a false sense of intimacy. Kiesler and Hinds (1993) remark that "computer-based communication technology seems to increase the number of weak social ties and to reinforce existing strong social ties." (p. 119)

       

      Isolation

      IT can bring us into contact with large numbers of people in all parts of the world, and at any time of the day. However, it also makes it easier for the individual to live alone (the number of individuals in industrial societies who are living alone has increased dramatically in the past decade), geographically separate from the workplace and family, and/or substitute virtual relationships for face-to-face interactions.

      There has occurred a shift in Western humanist culture from strong, mutual obligation to one where the individual is an isolated part of the natural world. Awareness of the individualís limited control over the world is both created by and compensated for with electronically produced synthetic experience.

      Home Life

      "Smart home" technologies alleviate some tasks but are expensive to acquire, and maintain and require time to learn to use.

      Some studies show that technologies such as electronic games and TV promote social interaction in the home; others show the opposite.

      The Community

      There is little consensus about IT effects in daily life:. The optimistic view holds that IT helps in forming social relationships and assists isolated members of society, particularly the elderly, in becoming connected to daily events. The pessimisticview holds that IT removes the individual from a personal knowledge of the environment; by experiencing different cultures and attitudes synthetically, the individualís sense of the world is extended but a sense of his or her place in that world may be lost. A middle position holds that the computer is a growing component in the entertainment choices in the home but will not alleviate the stresses and strains already present in the family. It can increase interactions but also introduce children to adult situations that blur the child’s understanding of acceptable roles and behaviors.

      Communications technology (talk shows, revivalist shows, dating services, etc.) try to comfort the disconnected by ensuring a feeling of being a part of a community, producing SYNTHETIC COMMUNITIES.

      An ever-declining tolerance of boredom and inactivity is compensated by the heightened sense of excitement derived from the electronically produced experience. It satisfies expectations of quick, effective solution to problems, but it also contributes to the misperception of many physical and societal events, thus leading to a superficial understanding of the social environment, e.g., US health care.

      Some hold that computers and telecommunications technologies have encouraged the individual to avoid the cognitive processes involved in searching out all sides of an issue to become a truly informed citizen. Yet it is possible that people will actually "bump into" people with views very different from theirs on the Internet for example, a politically liberal person may, in surfing political sites, stumble across a neo-Nazi or KKK site and "listen in" on discussions that, in "Real Life (RL)" they would never hear.

       

      Political activity

      IT permits drastic increases in the degree to which people can contact one another in order to organize for political action. On the other hand, Turkle (1995) points out that virtuality tends to "skew our experience of the real" in ways that make it less likely that IT will lead to a reinvigoration of democratic action. If virtual experiences make artificial experiences seem real or even "more compelling" than RL, it is less likely that people will bother with RL politics. VL may also lead us to believe that we have achieved within the virtual world more than we actually have, leading to a lack of RL political action. For example, people may feel that their e-mail messages to members of Congress or the Mayor of their town fulfill their civic responsibility re. an issue and they may therefore fail to join a RL political action group.  

      Work

      See below.
       

      Rules of Thumb From Research on Social Context (see also Kling and Star 1997):

      "For all to benefit (or for all to lose) from IT, all must have access to the technology and control of the ways they want to use it. Utilization will be biased in the direction of those in control. Therefore, if the core maintains control over access to and utilization of the IT resource, technology effects are more likely to fulfill the predictions of the benefits-to-the-core school. If the technology is equally in the hands of core and peripheral people, the needs of the periphery will be addressed and there will be more evidence for general effects or for democratization" (Kiesler and Hinds 1993: 130).

      The development of information technology is more strongly shaped by social forces than technological considerations per se. (Case 1994).

      Case provides an example of this rule in his study of the development of videotex services. He demonstrates how a "technological momentum developed from the organizations and people committed by various interests to the system: Manufacturing corporations, public and private utilities, industrial and government research laboratories, investment and banking houses, sections of technical and scientific societies, departments in educational institutions, and regulatory bodies." In the absence of unbiased and thoroughgoing analysis of users’ needs, such a technological momentum can lead to financial disaster, as in the case of videotex.

    The Role of Information Professionals in Organizations

    Davenport and Prusak (1993) provide a good picture of how information professionals’ roles are changing in organizations. While their example deals with the corporate library, information professionals in many environments are finding it necessary to step out from behind their desks, leave their offices and even their institutions, and reach out to new clients or to new services for existing customers. Information professionals still find, filter, organize, evaluate and present information, but far less emphasis is placed on collecting and warehousing the actual information objects. Under that warehouse model, information professionals stayed in the library space and clients came to them. But new technology has made it possible to decentralize information. So the information professional can get out of the library too. Increasingly, information professional’s must:

    Technological Support for Cooperative Information Use

    Chen notes (1994) that cooperative work means that many people with shared goals are working to exchange information and ideas. An example of this might be our own need for a project archive to document the work that teams are doing, for later use by people who want to mount the sites and need to know why the paper prototypes are done the way they are. Technology can be used to make that exchange more productive. It can let users record the process of making decisions to be shared with others in the organization for all to benefit from the new insights the group members arrived at. Such a record is also good to refer back to if there are questions about the decision, because all of the context and associated discussions are right there. Using an L503 project archive would help improve the community network. None of the decisions or scenarios which you work on would be lost over time. People do not have to rely on their memories or scribbled notes. Twidale (1995) reports on how important it is for searchers in a digital library to be able to record their searchers for later reference and to use when asking questions of support people and information professionals.
    Another use of information is to create and enhance organizational memory. Ackerman (1994) describes such a project, done as a field study of one on-line organizational memory system called Answer Garden. Such systems increase what an organization knows by recording what it has learned. In most organizations, most knowledge is locked inside the heads of workers. They have made decisions and only they know what factors were involved in making that decision. Workers have learned little "tricks" to do their jobs more efficiently. They have learned who in other organizations can be helpful. All this information can be placed into an organizational memory system. Think of it has a historic database designed to make recorded knowledge more easily retrievable. Using it increases an organization’s expertise by sharing information with more people in the organization. As Ackerman says, "Simply put, the likelihood that a perceived problem will find an organizational solution increases as the organization has additional resources to find previously created solutions or to create new solutions." (1994, p. 243). This type of system might also be described as an expert system to support decision making.

    Twidale mentions the following kinds of collaboration in a computer center:

    Computer-Mediated Communication (CMC)

    People generate messages and other people read those messages. The computer helps with the transfer, storage, and display of messages. An exchange of email is an example of CMC. The listserv that we use to pass around information in this class is a CMC example. Our listserv gives you the opportunity to share information when it is convenient for you at 3 in the morning if you are a real night owl. You do not have to wait for a face-to face-meeting or compete for attention. You can write out your entire thought in one message without anyone interrupting you.
    Computer-supported cooperative work (CSCW), a type of computer mediated communication, occurs when cooperative work is helped along with the use of computers and other technology. CSCW can be especially useful for what some authors call virtual teams groups of people pulled together from throughout the organization to work just on a particular project. They can quickly set up email lists, conference areas on-line, etc. to speed up information sharing. You might also see this type of software called groupware. Here are some examples of CSCW:
    - A group of users might share ideas over email, video-conferencing or on a web-based chat system. They could brainstorm ideas on the chat system. The email exchange could copy the previous posts so the history of the discussion would not be lost.

    - They could create a database which they share.

    - New technology is making it possible for users to chat on the web and have a shared work area, often called a white board like the dry eraseboards, to put notes and illustrations on that they can both see and interact with.

    - Other software supports collaborative writing where individual users can mark up a document and others users can see the original and all the layers of comments.

    This sharing can take place in several manners. It might happen in real time, with all the users working on the system at the same time but perhaps in many different places. A video conference would be an example of this; an on-line chat with a shared white board would be another example.
    The collaborative work might also take place asynchronously or at different times. An email discussion would be an example. The focus of the software and technology is to enhance the work process of the users ? again, we return to the principle of focusing on the people.
    Functions that might be included in this type of software include:
    - group calendaring and time management functions

    - a group secretary that records the on-line sessions and handles email for the group

    - what you see is what I see capabilities so everyone has same view of the materials being discussed

    - support for different tasks such as word processing, project planning, spreadsheets, drawing and illustrating, editing multimedia files, etc.

    Orlikowski (1996) describes a study of one company’s efforts to use Lotus Notes CSCW software that helps with communication and collaboration between and within groups. It makes use of email and shared databases. The study showed that for such an implementation to be successful, participants need to have developed, through training and examples, a frame of reference so they can better understand what the product is and how it can be used. They need time away from their daily tasks to experiment with the software. Participants accustomed to stand alone personal computers need an explanation of shared computers and cooperative applications. Company norms and procedures may need to be modified to encourage use of the CSCW software ? rewards for cooperation rather than competition.
    Chen et al. (1992)describe integrated collaborative research systems (ICRS) which might be used in academic departments or perhaps research units in business. Academics working on a paper may not teach at the same school. Using ICRS they can carry on productive work ? from a distance and at times convenient to themselves. Even researchers located at the same school often find it difficult to arrange times to work together. ICRS can help manage the systems and make time management a little easier. These systems would help with:
    Another type of CSCW technology is group decision support software (GDSS). It provides features that help groups reach decisions. Usually the members of the group meet at the same time and in the same place. The software can improve the quality of the decisions made by making available the information users need in easily accessed forms and by encouraging brainstorming of options before a decision is reached. In such groups, individuals stay more focused on the tasks. Group cohesion has also been shown to improve when users can make criticisms anonymously. This software might include features such as:
     
  • brainstorming
  • note-taking
  • idea ordering
  • agenda presentation
  • time management and meeting scheduling
  • voting
  • anonymous comments
  • We should also think about the possible negative consequences of using the computer to mediate between people. Do we lose by sticking the computer between two people trying to communicate? Think about how hard it is to make a pun or some other type of word play in an email message, the loss of nonverbal communication such as gestures and facial expression. Designers of these systems need to take into account that the users lose all these little clues, the social context, that they use to interpret messages that they get in face-to-face and even telephone conversations.

    Factors Limiting Information Use in Organizations

    A number of factors have been found which limit information use in organizations. Deshpande and Kohli (1989) discuss:

    Gatekeepers

    Gatekeepers may be another factor affecting information use. They are people who control the flow of information and contacts and who influence opinions. They use their interpersonal networks and many means of communication to get information. They filter that information and then pass it on to others to whom it might be relevant. Social change can be best effected if one works through these gatekeepers. The gatekeeping role can be positive if it helps the user find and use information more effectively. This could be done by filtering out irrelevant information or by bringing important sources to their attention. These positive gatekeepers function as intermediaries, brokers and facilitators of the dissemination of information. However, gatekeeping can be a negative experience if the gatekeeper prevents important information needed to make a decision from reaching the user.
    The president of an organization usually has a personal secretary who screens phone calls and meeting requests decides what they think is important enough. That secretary is serving as the gatekeeper. The president may not have explicitly assigned that role to the personal secretary. They may take it upon themselves to "protect" their employer from bothersome employees.  The office manager in a congressman’s office is a formal gatekeeper - information screening and managing is part of their job description. That person sees all mail and phone messages before they go to the congressman. All appointment requests are screened with the office manager. Even the office staff has to go to the manager if they want/need to see the congressman.
    Some gatekeepers span several communities and help spread information between otherwise separate groups. System designers want to identify who the gatekeepers are in any group with which they have to work. That person can "translate" between the two groups so important information is not lost. An example in a community might be the barber. (Think Mayberry here) People go to the barber and talk with the other customers waiting for service. The barber tells them stories and gossip heard during the day. The customers come from many groups in society that don’t normally get together to talk. They "meet" through the barber. Librarians can serve a gatekeeper role too. They know how to get information to the people that need it, moving from one topic to the next, bringing together related information from those different topics.

    Impact on Individuals of Information Technology Use in Organizations

    Workers often find their jobs "deskilled" ? automated, simplified, monitored by the introduction of information technology? or eliminated altogether. Indiana University, for example, has steadily decreased the number of clerical staff members who support faculty activities, as faculty have acquired personal computers and taken on many of the tasks formerly done by secretaries. Almost everyone in an organization may find that their work and communications are monitored by computers, and management often does not let workers know that this kind of surveillance is being done. The pace of work may also increase as information technology is introduced, as workers are expected to be more productive when provided with information technology. This raises worker stress levels and decreases their quality of life at work. This is especially true if information technology is imposed from above with no worker input on tasks that will be automated or the kinds of support that will be needed. Positive effects of information technology in the workplace include giving workers more control over a broader range of activities, making it easier for employees to get critical information about the organization (e.g., salespeople can access company databases in seconds while on the road).
    With the introduction of computers and other information technology, it is not necessary for many types of workers to come to the physical office. They can telecommute from anywhere they have a terminal and a connection. Companies could have entire staffs made up of telecommuters. In this situation, computer mediated communications systems can be used to create a sense of community and belonging to the organization that workers who come to the organization’s offices gain by chatting face-to-face with other co-workers. The culture of the organization needs to adapt to include the telecommuters in decisions, office gossip, celebrations, news of promotions and new projects, etc. It also needs to recognize that it must screen employees to see which ones are likely to thrive outside normal work settings, and that it must provide adequate training as well as equipment for telecommuters.

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