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Activity
Theory
Sam Rajkumar
School of Library and Information Science
Indiana University
Bloomington, IN 47405-3907
srajkuma@indiana.edu
Summary
Activity Theory is a cultural-historical theory of activity initiated by
Russian psychologists S.L. Rubinstein and A.N.Leontiev in the early 20th
century. It seeks to explain social and cultural work practices by
relating them to the cultural and historic context in which the work
activity is taking place. The basic unit of analysis as proposed by
Activity theory is an activity. The rapid expansion in information
technology and subsequently in HCI has lead to the focus on the end user.
Designers often have difficulties in identifying the user’s problems or
the complex organizational conditions of the implementation of new
technology, where the user’s needs are the main focus. Activity Theory can
provide a framework to first, reinterpret the concept of user needs, and
second, to study the development of activity systems and related to
processes that are innovative in nature. User needs should be understood
both historically and as something to be constructed collaboratively and
Activity Theory can play an important role in achieving this. This paper
will present a case study that uses Activity Theory for studying user
needs and the success of the theory at achieving this.
Motivation
In
the 1970s computers were entering into work life in a major way and there
was soon a need to create a better working relationship between users,
their computers and their environment. In the early 1980s concerns evolved
for the maintenance and development of skills of the involved workers and
for technological alternatives. (Bertelsen and Bodkaer, 2003) Many of
these concerns were addressed using insights from social psychology and
industrial sociology. With the advent of the personal computer,
researchers turned to the new field of HCI to answer questions about human
behavior, interaction with the environment, influence of culture, history
and interaction with other humans. Earlier cognitive science- based
theories could not adequately address issues that were cropping up related
to better understanding of work context, levels of expertise, role of the
artifact and focus on individual user in an increasingly workspace
characterized by co-operative work among many people. These shortcomings
made the HCI community look outside of cognitive science based HCI for a
framework that could address these issues and also offer concrete
conceptual tools that could be used in designing better work practices
using computers. Activity Theory shares with earlier and also contemporary
approaches an interest in actual material conditions of human activity.
However these approaches sometimes lack a concern for motivations of
actions and also an in-depth level of analysis. Activity theory on the
other hand shares the idea that a hierarchical analysis of human action is
valuable with means and ends analysis, task analysis alike. (Bertelsen and
Bodkaer, 2003). However the focus is on flexible hierarchies rather than
on static breakups of wholes into parts. Also unlike say Norman’s (1988)
seven stage model, Activity Theory emphasizes that activity takes place at
different levels at the same time and not necessarily in sequence. (Bertelsen
and Bodkaer, 2003).
Thus the conceptual framework of Activity theory has been seen as a way of
providing a means of analyzing the actions and interactions with artifacts
within a historical and cultural context – an approach which was lacking
in the existing cognitive theories (Rogers, 2004). Activity Theory is thus
seen as being useful to design interfaces and systems that take into
account the context of use and thus can play an important role in better
user experiences.
History
and Background
Activity Theory was a result of efforts by Russian psychologists to
develop a new psychology based on Marxist philosophy. The Marxist
philosophy which came into being after the Russian revolution of 1917
redefined the view of psychology as it were and sought to imbibe
psychology with Marxist thinking. The early efforts are mostly associated
with L.S. Vygotsky whose work is seen as providing the foundations to this
new way of approaching human behavior and psychology. An early result of
Soviet psychologists was the "principle of unity and inseparability of
consciousness (i.e., human mind) and activity". The meaning of this
principle was “that human mind comes to exist, develops, and can only be
understood within the context of meaningful, goal-oriented, and socially
determined interaction between human beings and their material
environment.” (Bannon, 1997)
The psychologists associated with the development of Activity Theory are
S.L. Rubinstein and A.N. Leontiev. Between the two it was Leontiev’s work
that received more prominence and consequently became better developed
(Rogers and Scaife, 1997). Sergey Rubinstein, was the first who formulated
the notion of human action as a unit of psychological analysis. Later
Alexey Leontiev, who was a student of Lev Vygotsky, developed the
conceptual framework which is known as Activity Theory. Since then
Activity Theory became a leading theoretical approach in Russian
psychology leading to many studies being carried out that used this
approach.
Activity theory over the next few decades became part of the larger
research community. The focus has moved from the psychological to also
take into account the social context as well. In the recent past the HCI
community has raised concerns about the lack of a unifying theory and
perspective of human computer Interaction. In this regard Activity Theory
has gained popularity as an approach that take into account the cultural
and organizational context and also directly focuses on day to day
practical work thus providing an alternative unifying approach. The
researchers who were instrumental in bringing Activity Theory into Human
Computer Interaction (HCI) and Computer Supported Cooperative Work (CSCW)
include Bodker (1991), Engestrom (1993) and Nardi (1996).
Explanation
Activity Theory is not strictly speaking a ‘theory’ as theory is
commonly understood. It seeks to provide a set of basic principles which
provide a broader conceptual framework with which to understand the goal
oriented, socially and culturally influenced work practices of humans
using computers. Activity theory uses an ‘activity’ as the basic unit of
analysis. Human activities are driven by human needs in order to achieve
certain purposes. The activity in question is usually mediated by tools
and this concept of mediation of activity using artifacts is a central
theme of this theory. The role of the context in the understanding of the
individual actions must is also crucial as human activity is shaped by the
context and also the history (i.e. the present and the past contexts).
Thus historical understanding of work context is also needed to fully
understand its contemporary context fully.
In order to understand Activity Theory this explanation will address the
following:
a) The levels of activity and the Activity Theory Framework
b) The role of artifacts in Activity Theory
c) The basic principles of Activity Theory
d) Methodology – proposed methods
a)
The structure and levels of activity
Activity Theory seeks to answer the basic question of ‘what is activity?’
in the following way. The basic modeling of activity is done in a hierarchical
structure with three distinct levels. Leontiev (1978) proposed three levels
in an activity: the activity level, the action level and the operation
level. Starting from the top here is a brief description of each level
of activity.
(i) Activities consist of distinct actions or series of actions,
which in turn consist of operations. In order for there to be an activity
there has to be first a human motive that gives rise to the need for this
activity. Activities are realized as individuals and cooperative actions,
and chains and networks of such actions which are related to each other
by the same overall object and motive (Decortis, Noirfalise and Saudelli).
Activities can thus be differentiated based on their motives. An example
of an activity is building a house.
(ii) Actions are basic components of activities. They are subordinate
to the larger activity. The goal of an action is a conscious goal that
guides the action. Different actions may be undertaken to meet the same
goal. If the activity is building the house then transporting building
materials and laying the foundation are at the action level.
(iii) Operations are ways of executing actions. They correspond
with the way of goal achievement in that they are the concrete conditions
required to achieve the goals. Operations which may start out as conscious
acts may over time become routinized and unconscious. For the activity
of building the house at the operational level using the jackhammer or
nailing the various pieces together are operations.
These three
levels of activity and their relationship can be seen in figure 1.
Figure 1. Three levels of activity (Kutti, 1996)
The model
however is not a rigid one but allows a flow between levels. Thus operations
over time can become unconscious actions. Also the line between action
and activity is difficult to define as goals and motives can often overlap
or be used interchangeably. Activity theory thus allows the constituents
of activity to dynamically change as conditions or context change. All
levels can possibly move both up and down as the need may arise.
The basic Activity Theory Framework- mediated structure of an
action
In the original framework an activity is oriented by an object (also called
motive). This concept refers to the "raw material" or "problem
space" at which the activity is directed and transformed into the
outcome. The activity is acted out by a subject, the individual or group
that is the focus of the activity. And the relationship between the subject
and the object of activity is mediated by a tool. A tool can be anything
used in the transformation process, including both material tools and
tools for thinking.

Figure 2.
The basic activity Theory Framework (Kuutti, 1996)
This theory
development was first used to explain individual activities. Nevertheless,
most of human activities are collective ones taking place in rich communal
and social environments. The earlier structure, presented above is too
simple to show the systemic relations between an individual and his or
her environment in an activity. Thus a systemic model (Figure 3), proposed
by Engeström (1987), is used to explain collective activities and
cooperative work. An activity is undertaken by a human agent (subject)
who is motivated toward the solution of a problem or purpose (object),
and mediated by tools (artifacts) in collaboration with others (community).
The structure of the activity is shaped and constrained by cultural factors
including conventions (rules) and social divisions (division of labor)
within the context. Engeström emphasizes the mediational role of
the community and that of social structures including the division of
labor and established procedures.

Figure 3.
Engestrom’s extended Activity System Model. (1997)
All the elements
of this system are continuously changing. The human beings not only use
instruments, they also continuously adapt them, consciously or otherwise.
They obey rules, but also transform them. They follow rules of division
of labor but in doing so constantly help evolve them as well. Transformation
is then crucial to this model – and the interplay between the various
elements constantly leads to the various new outcomes being created.
b)
The role of artifacts in Activity Theory
Human activities always contain artifacts. These artifacts are not only
physical as traditionally understood. They can be sign systems,
instruments, procedures, machines, methods, law’s, processes and anything
else that shapes work. The key role of artifacts in Activity Theory is
that they have a mediating role in that there is rarely a direct
relationship between elements of an activity but that these are mostly
mediated by artifacts. Artifacts in turn get created and transformed
during the development of the activity. They also are influenced and
shaped by the culture and history of use. Thus tools are not only used by
humans when they enter a work environment but also are created and
transformed by such used throughout any activity. The concept of mediation
is crucial to understanding activity as a whole.
c) The basic principles of Activity Theory (Kaptelinin and Nardi, 1997)
The adoption of Activity Theory in HCI is a set of basic principles that
constitute a general conceptual system. The basic principles of Activity
Theory include the hierarchical structure of activity, object-orientedness,
internalization/externalization, tool mediation, and development. The
following are some of the more important principles:
Hierarchical structure of activity
The unit of analysis is an activity directed at an object which motivates
activity, giving it a specific direction. Activities, actions and
operations make up the three levels of activity.
Object-orientedness
The principle of "object-orientedness" states that human beings live in a
reality that is objective in a broad sense: the things that constitute
this reality have not only the properties that are considered objective
according to natural sciences but socially/culturally defined properties
as well.
Internalization/externalization
Activity Theory differentiates between internal and external activities.
It emphasizes that internal activities cannot be understood if they are
studied separately from external activities, because they transform into
each other.
Mediation
Activity Theory emphasizes that human activity is mediated by tools. Tools
are created and transformed during the development of the activity itself
and carry with them a particular culture - historical remains from their
development.
d) Activity Theory Methodology
Review of the existing literature of Activity Theory shows the existence
of a conceptual model for explaining levels of activity and the
relationships between them. Surprisingly there is no clear step by step
method to ‘carrying out activity theory in practice. There exist many
structured approaches but no one unified approach. Some of the more
prominent methods as suggested by researchers are as follows:
i) Engeström (1993) has noted that Activity Theory does not offer
ready-made techniques and procedures for research; rather, it is a
conceptual tool. These conceptual tools must be adapted to the specific
nature of the object being studied. Engeström himself describes three
principles of activity theory:
• Making the collective activity system as the unit of analysis
• Searching for internal contradictions as the driving force behind
disturbances, innovations, and change in the activity system
• Analyzing the activity and its constituent components and actions
historically.
ii) Nardi (1996) describes four methodological considerations for
activity theory:
• Allow for research time frames long enough to understand users' objects.
The changes over time in objects and their relationships must be studied.
• Pay attention to broad patterns of activity rather than narrow episodic
ones that fail to reveal the overall direction and import of an activity.
• Use varied sets of data collection techniques including interviews,
observations, video, and historical materials, without undue reliance on
any one method.
• A commitment to understanding things from the users' viewpoint – user
centering the inquiry process.
iii) Bodker (1996) examined Activity Theory with a focus on
artifacts. The observation focuses on breakdowns and changes in focus
caused by shifts in focus or activity.
Regarding new technology, Bodker (1991) argues that the interface can only
be revealed through its use in real situations. The interface which is
otherwise ‘invisible’ only becomes evident when breakdowns occur, and
these are useful for subsequent improvement by the designer.
A
case study - Articulating user needs in collaborative design
The case study (Miettinen and Hasu, 2002) looks at the
collaborative design of a high-technology product, a neuromagnetometer
used in the analysis of the activity of the human cortex. The producer,
Neuromag Company tried to transform the device from a basic research
instrument (working prototype) into a means of clinical practice. The
device was implemented in basic research and the challenge of the
producers was to transform it into a tool of clinical practice and create
a clinical market. This kind of transition from design to user activity is
a critical phase in an innovation process during which it will be resolved
whether the artifact is going to be established as a tool in user
activity. Several approaches in the past have tried to address this issue
- Economics of innovation, actor network theory, but each has had it’s
limitations.
In this case study, the researchers use activity theory to study the
simultaneous transformation of an artifact, the local network related to
it and user activities. Some other approaches have tried to capture user
needs but each approach has had its limitations. For example the user
cannot have an articulated need of something that differs radically from
their present practice and knowledge (Lindell, 1991; Vicario & Troilo,
1998). Second, user needs are mainly analyzed as individual preferences
and opinions on product characteristics (Heiskanen & Niva, 1996). This is
a limited view, especially when the users are work communities or other
collective groups of users. The idea of a contextual analysis of the
usability and human-computer interaction takes a step in that direction
(Beyer & Holzblatt, 1998). The analysis of usability either
experimentally, or only as a situated human-machine interaction, is also
too narrow an approach. User needs should be understood both historically
and as something to be constructed collaboratively in the course of the
design and implementation process. In this case study Activity Theory was
used to analyze the users, artifacts and the context in which they are
situated. The researchers used Activity Theory to propose a three-level
analysis to capture the multidimensionality of the constructing of the
user needs: (1) the analysis of use value in a historical perspective, (2)
the complementary means (software, standard data, scientific verification)
needed for the implementation and use of the product, and (3) the analysis
of the situated use of the product. (Miettinen and Hasu, 2002)
The research team organized a seminar where all the end users (or actors)
were part of the collaborative design process. It was found that different
actors of the innovation network have different points of view, interests
and goals in relation to the artifact and these can be seen as
contradictions. The case study shows that the concept of a local activity
system is fruitful in studying the dynamics of this type. The interests
and points of view of the participants became understandable on the basis
of the history and current problems of their activities. Outside of this,
understanding user needs has severe limitations. Activity Theory was an
integral part of this case study in understanding the different points of
views, interests and goals in relation to the artifact.
Pros and Cons
As an
alternative theory, the conceptual framework of Activity theory is a good
way of providing the means of analyzing the actions and interactions with
artifacts within a historical and cultural context – an approach which was
lacking in the existing cognitive theories. In this context it is a
descriptive tool and not a prescriptive one. Activity Theory can be useful
to design interfaces and systems that take into account the context of use
and thus could play an important role in better user experiences. However
it is not easy to find any such examples where Activity Theory has been
used. It offers concepts and a language to discuss and describe human
activity in a manner that has a real world context though sometimes the
distinctions of levels of activity are not very clear. If designers could
understand the Activity Theory view of human activity i.e. a holistic view
of activity that takes into account context and culture, it would be
beneficial to a better understanding of user needs.
Some of the principles of Activity Theory such as
internalization/externalization are difficult to find in recent research
practice and case studies using Activity Theory. It thus seems that
researchers who use Activity Theory only use a part of what the theory
offers.
While
a common complaint in the HCI community is that the language is difficult
to understand and use of certain descriptors is confusing, it might be
useful for the community at large to arrive at a simpler, more readily
usable set of terms within the same framework. This might ensure that
Activity Theory can be more useful and accessible to a wider audience.
The
usefulness of using Activity Theory in the case study has been mentioned in
the earlier section - mainly the interests and points of view of the users
become understandable on the basis of the history and current problems of
their activities. The transition from design to user activity in development
of new technology is a critical phase in the innovation process. Using
Activity Theory, this case study showed that the future or fate of the
artifact as a tool in user activity can be evaluated fairly well. Activity
Theory was able to show where the tool could be an enabler and where it
could prove to be restrictive when understood from the viewpoint of the
user’s history and problems with current work activities. The users current
activities and problems provided a context of use against which to evaluate
the future tool. Some of the limitations faced by the research team was in
using the concepts in the articulation of the future potential needs,
which are not yet already there or evident. Further, the data of this study
consists mainly of the discourses in the user seminar, issues related to the
situated use of the device was not very clear and the role of Activity
Theory in such is not expressed.
In
this case study, the dialogue with the participants of the innovation
process emerged in a natural way out of the research process. Having
interviewed the key actors at length, the researchers had a fairly good
overall conception of the motives of the participants. The user seminar
produced valuable data for the researchers. All this points to the need for
extensive time and resources being spent- and the question is whether this
kind of process can be followed in design practice where time and resources
are allocated judiciously.
In terms of how exactly Activity Theory was operationalized in this study
was not clear. This is a common problem in the practice of Activity Theory –
how exactly it is used in case studies is often blurred. Never the less this
case shows that Activity Theory can provide a framework to first,
reinterpret the concept of user needs, and second, to study the development
of activity systems that are created and related to processes that are
innovative in nature.
Useful
Links
Cooperative
Technologies for Complex Work Settings Web site
http://www-sv.cict.fr/cotcos/pjs/cotcos.htm
Short overviews
on Activity Theory:
http://carbon.cudenver.edu/~mryder/itc_data/act_dff.html
http://www.acm.org/interactions/vol2no4/depts/book.htm
An extensive
web resource on Activity Theory includes readings, conferences and other
resources:
http://carbon.cudenver.edu/~mryder/itc_data/activity.html
Special issue
on CSCW - Activity Theory and the Practice of Design
http://www.ics.uci.edu/~redmiles/activity/final-issue.html
Center for
Activity Theory and Developmental Work Research
http://www.edu.helsinki.fi/activity/
http://www.marxists.org/archive/leontev/works/1978/intro.htm
This is an on-line version of the introduction to the whole book Activity,
Consciousness, and Personality (Leont'ev, 1978) with links to other relevant
resources.
Comments
Personally from
the perspective of someone who practices usability I would find it is
useful for identifying problem areas outside of the one-on-one usability
lab context. Lab observation is no replacement for an understanding of
work in the real world context and Activity Theory provides a good
framework for such analysis. The case study shows how this can be done,
though how exactly this should be operationalized is not very clear.
Some of the other problems one faced are those cited in existing
literature – that of the models, principle and terminology being difficult
to use in everyday design work. In spite of reviewing several viewpoints
on the levels of activity one still finds it difficult to distinguish
between ‘action’ and ‘activity’. It does seem in certain complex
organizational contexts what is an activity to one person or role may be
an action to another. Further since these levels evolve and move up and
down it would take a designers view over time to be able to track and
understand these movements.
In conclusion, if Activity Theory is to be used more widely by designers
of information systems we would need more Activity Theory based
application ‘tools’ or more clearly operationalized methods such as
Nardi’s Activity Checklist. Just as contextual design has been organized
into a ‘how to’ method, it would be useful for researchers and
practitioners to come up with a similar ‘how to’ method to applying
Activity Theory. Finally greater discussion, debate and actual use of
Activity Theory within the HCI community will further clarify and shape
the role of Activity Theory as an alternative theory.
References
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