Equator: Digitally Augmented Learning Experiences
The Equator project is a six-year interdisciplinary research collaboration
between eight British universities, exploring the relationship between the
physical and the digital. One theme that Prof. Yvonne Rogers has been PI for
is "playing and learning". A number of projects have been conducted that
explore how novel learning and playing experiences can be designed that move
beyond the desktop to promote reflection, collaboration and a sense of
wonderment among children. An example is the Ambient Wood project an
outdoors digitally augmented learning experience. A variety of handmade and
off-the-shelf devices (e.g., PDAs) were designed, built and deployed using a
wireless network in a real woodland. A main goal was to enable children to
reflect upon various invisible biological processes (e.g., photosynthesis)
through discovering various physical aspects of the environment (e.g.,
light, plants, insects). The medley of learning tools included probing
devices, an ambient horn and a periscope device (see belowthat when
interacted with provided a range of contextually relevant information. Our
studies showed children exploring the Ambient Wood in highly collaborative,
imaginative and reflective ways.
For more information see
the main Equator site or see
the Sussex Equator site.
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